Sari, Ratna Candra and Sholihin, Mahfud and Yuniarti, Nurhening and Purnama, Ida Ayu and Hermawan, Hardika Dwi (2021) Does behavior simulation based on augmented reality improve moral imagination? EDUCATION AND INFORMATION TECHNOLOGIES, 26 (1). pp. 441-463. ISSN 1360-2357
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Abstract
Innovative learning techniques are needed, to match the expectations of the current
audience to improve business ethics education for the twenty-first century. One of the
innovative technologies which is believed to have a big effect on a bachelor’s degree is
augmented reality (AR). Incorporating AR into the modern education system is
expected to produce optimal augmentation in the learning and teaching environment.
This will have a large impact on increasing students’ moral imagination. This study
examines the use of AR-based behavior simulation, as an innovative technique for
learning ethics, to improve moral imagination. This study employs a 3 × 2 experiment
method, three training modes (AR-based behavioral simulation, paper-basedbehavioral
simulation, and no training) and two times (time one and time two)
between- and within-subject factorial design. The subjects are 147 students on a
business ethics course. The result of this study reveals that the use of AR-based
behavior simulation can improve moral imagination.
| Item Type: | Article |
|---|---|
| Additional Information: | Library Dosen |
| Uncontrolled Keywords: | Moral imagination; Simulation based; Augmented reality; Innovative technology |
| Subjects: | L Education > L Education (General) |
| Divisions: | Faculty of Engineering > Electrical and Information Technology Department |
| Depositing User: | Sri JUNANDI |
| Date Deposited: | 08 Aug 2025 01:54 |
| Last Modified: | 08 Aug 2025 01:54 |
| URI: | https://ir.lib.ugm.ac.id/id/eprint/17964 |
