Adisusilo, Anang Kukuh and Wahyuningtyas, Emmy and Saurina, Nia and Radi, Radi (2021) Serious Game Mechanism Design for Soil Cultivation using Singkal Plow. In: 2021 IEEE 5th International Conference on Information Technology, Information Systems and Electrical Engineering (ICITISEE), 24-25 November 2021, Purwokerto.
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Serious games are game systems that do not prioritize the fun side but have a specific purpose, such as learning media. In soil cultivating, to be ready for planting, not everyone knows the right way of processing, so there needs to be a learning process on the soil tillage. One way to cultivate the soil is to use a singkal plow to cut the soil, turn the soil, dispose of the soil and destroy nuisance plants - a research based on the data obtained in the experiment using the soil bin tool. The model uses multilinear regression with the Ordinary Least Squares (OLS) as the basis for designing a serious game mechanism for soil cultivation so that a learning experience emerges for the user. The results show that the model's accuracy that reaches above 80 can be used as the basis for the characteristics of the soil processing learning media. © 2021 IEEE.
Item Type: | Conference or Workshop Item (Paper) |
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Additional Information: | Cited by: 0 |
Uncontrolled Keywords: | Agriculture; Learning systems; Machine design; Soils; Edu-game; Education medium; Game system; Learning media; Learning process; Mechanism design; Plantings; Soil bins; Soil cultivation; Soil tillage; Serious games |
Subjects: | T Technology > TJ Mechanical engineering and machinery > Agricultural machinery. Farm machinery |
Divisions: | Faculty of Agricultural Technology > Agricultural and Biosystems Engineering |
Depositing User: | Sri JUNANDI |
Date Deposited: | 25 Oct 2024 02:22 |
Last Modified: | 25 Oct 2024 02:22 |
URI: | https://ir.lib.ugm.ac.id/id/eprint/8610 |